In today's society, the boundaries between the virtual and the real are becoming increasingly blurred, with the two becoming inseparable. How does the virtual world infiltrate reality and profoundly alter our perception and experience of it? This question not only influences our understanding of identity and space but also reflects the complex and dynamic nature of contemporary life.
The construction of virtual worlds is an extension of human creativity and, at the same time, a response to reality. It provides a way to detach from the physical world while also carrying emotions and experiences rooted in reality. As the virtual world increasingly integrates into everyday life, its impact on self-perception and the way we experience reality is becoming more evident. Through my work, I seek to explore how the virtual world intersects with reality and how this intersection affects individual identity and perception.
In my practice, I use digital media such as 3D animation, projection, and immersive visuals to embed the virtual into physical spaces. For example, architectural projections transform buildings from mere physical structures into components of a virtual experience. When physical spaces are overlaid with virtual imagery, their inherent properties are disrupted, creating a meeting point between the virtual and the real.
Through this, I aim to guide viewers into experiencing identity shifts between the two realms, breaking the constraints of everyday reality. By constantly shifting between spaces and identities, viewers are encouraged to re-examine their relationship with themselves and others through virtual interactions.
The construction of virtual worlds is an extension of human creativity and, at the same time, a response to reality. It provides a way to detach from the physical world while also carrying emotions and experiences rooted in reality. As the virtual world increasingly integrates into everyday life, its impact on self-perception and the way we experience reality is becoming more evident. Through my work, I seek to explore how the virtual world intersects with reality and how this intersection affects individual identity and perception.
In my practice, I use digital media such as 3D animation, projection, and immersive visuals to embed the virtual into physical spaces. For example, architectural projections transform buildings from mere physical structures into components of a virtual experience. When physical spaces are overlaid with virtual imagery, their inherent properties are disrupted, creating a meeting point between the virtual and the real.
Through this, I aim to guide viewers into experiencing identity shifts between the two realms, breaking the constraints of everyday reality. By constantly shifting between spaces and identities, viewers are encouraged to re-examine their relationship with themselves and others through virtual interactions.
YETONG XIN
RERANER
3D Artist
BIO
Yetong Xin is an interdisciplinary artist specializing in dynamic graphics, 3D visual art, AI GC and XR technologies, projection, and interactive media. Her work spans animation, film, gaming, advertising, immersive exhibitions, and architectural projections. Through digital media, Yetong explores the intersection of the virtual and real, creating immersive experiences that challenge perceptions of identity, space, and reality.
As a collaborating artist with Refik Anadol Studio and Harvard CAM Lab, she has contributed to several large-scale immersive exhibition projects. Her personal works have been exhibited in international cities such as New York, Melbourne, Beijing, Shanghai, and Budapest, featured in exhibitions including the Utopia NYC Art Exhibition, METAXIS + PROMPT Festival, D ARCH, and the Brooklyn Film Festival. She has received the MUSE Design Award and the A+D Museum Design Award, and her work has been selected for academic conferences such as NeuralPS and Chinese CHI.
Yetong earned her bachelor's degree from Tsinghua University and is currently pursuing her graduate studies at Harvard University. She has spoken at TED×Youth and the BDA Dance Forum, sharing her profound insights on digital art and virtual reality. Her works have gained significant attention at international exhibitions, continually pushing the boundaries of art and technology and inspiring audiences to rethink the relationship between the virtual and the real.
WORK EXPERIENCE
Refik Anadol Studio| 3D Artist
Los Angelas, USA | Jun. 2024 –Aug. 2024
Harvard FAS CAMLab | 3D Artist & Research Assistant
Cambridge, USA | Jun. 2021 – Present
JH FILMS PEK,LTD. | Freelance 3D Artist & Motion Designer
Beijing, China | Jun. 2023 – Sep. 2023
BILIBILI Inc. | Freelance 3D Artist
Beijing, China | Jun. 2022 – Aug. 2022
NetEase Interactive Entertainment CO., LTD | Game UI & Motion Designer
Hangzhou, China | Jul. 2021 – Mar. 2022
NetEase Thunder Fire CO., LTD | Motion Designer Intern
Hangzhou, China | Jun. 2020 – Aug. 2020
Modernsky Entertainment Company | Freelance Motion Designer
Beijing, China | Mar. 2019 - Apr. 2019
Jiashimu CO., LTD | Graphic Designer Intern
Beijing, China | March 2019 - April 2019
Blue Focus | Graphics Designer Intern
Beijing, China | Jun. 2019 - Jul. 2018
EDUCATION
Havard University,
Graduate School of Design Mdes Mediums Domain
Cambridge, USA | Aug. 2023 – 2025
Tsinghua University,
Department of Art and Design
Bachelor of Arts in Visual Communication
Major GPA: 3.84/4.0 (Rank 1/46)
Beijing, China | Aug. 2017 – Jun. 2021
HONORS & AWARDS
2024, Platinum Winner, MUSE Creative Awards, October
2024, Golden Winner(AI Track), MUSE Design Awards, August, USA.
2024, Winner, A+D Museum Design Awards "On the Screen", June, USA.
2024, Selected, D ARCH Film Festival, May.
2024, Selected, Brooklyn Film Festival, May, USA.
2024, Winner, MIT AI Film Festival, February, USA.
2021, Golden Award of Student Group, GDC Award (Winning Rate 16/9787), October, China.
2021, Nomination for Student Short, China Youth Animation Director Support Program, October, China.
2021, Award for Students, Packstar, China.
2020, Golden Award, The 2nd International Competition of “Li Paper(gift paper)” Pattern Design, China.
EXHIBITION
2024, METAXIS + PROMPT Festival, Budapest, Hungary
2024, A+D MUSEUM Exhibition, Los Angeles/USA.
2024, Brooklyn Film Festival Screening, Windmill Studios, Brooklyn/USA.
2024, D ARCH Film Festival Screening, D ARCH Film Festival.
2024, Utopia NYC ART Exhibition, Sojourner Gallery, New York/USA.
2023, Utopia NYC ART Exhibition, 22 Allen Street, New York/USA.
2023, AI Film Festival Screening, Massachusetts Institute of Technology, Cambridge/USA.
2023, Nomad Screening, MIT Media Lab, Cambridge/USA.
2023, From the Other Hill, Guardian Art Center, Beijing/China.
2023, Digital Paradise, Hi Town Art Center, Beijing/China.
2022, Westbund Art & Design, West Bund Art Center, Shanghai/China.
2022, Meta Universe Immersive Art Exhibition, The Silos Art Museum, Beijing/China.
2021, Graduation Song, Fangyuan Art Museum, Beijing/China.
2022, Asian Digital Art Exhibition, Beijing Times Art Museum, Beijing/China.
2022, Young Artists Exhibition, City Light Art Center, Beijing/China.
2021, GDC Design Award 30 Years: A Retrospective of Awarded Works, Shenzhen Guanshan Yue Art Museum, Shenzhen/China.
PRESS
shoutout LA: https://shoutoutla.com/meet-yetong-xin-3d-artist/
Sohu: https://www.sohu.com/a/497440824_482993
Sohu: https://www.sohu.com/a/231294808_172495
Eatern Art: http://www.dfysw.net/m/view.php?aid=18439
MIT FILM FESTIVAL: https://www.media.mit.edu/posts/mit-ai-for-filmmaking-hackathon-2024/
Young Artists Exhibition :https://www.trueart.com/news/580044.html
Brooklyn Film Festival: https://www.instagram.com/p/C7Wqg-Ws_Zi/
Utopia:https://www.abnewswire.com/pressreleases/utopia-nyc-exhibition-the-shape-of-things-to-come-exploring-a-utopian-vision-of-the-future-through-art-and-technology_675232.html
https://www.theglobeandmail.com/investing/markets/markets-news/GetNews/21722681/utopia-nyc-exhibition-the-shape-of-things-to-come-exploring-a-utopian-vision-of-the-future-through-art-and-technology/
BOLD JOURNEY: https://boldjourney.com/news/meet-yetong-xin/
Voage LA: https://voyagela.com/interview/rising-stars-meet-yetong-xin-of-cambridge
Asian Digital Art Exhibition :https://www.artda.cn/cehuadangan-c-12134.html
TheSilos: https://tech.chinadaily.com.cn/a/202204/07/WS624e70f7a3101c3ee7acf44a.html
Sci-Ficene: https://www.ad.tsinghua.edu.cn/info/1061/8039.htm
From the Other Hill: http://www.peopleart.net/wap/news/1456.html
TEDYouth:https://www.ted.com/talks/yetong_xin?subtitle=en
Other:
https://mp.weixin.qq.com/s/fU3s-NLzyEybSUmGcS3kpQ
https://mp.weixin.qq.com/s/zVHnrKsg1Ay9RzI4XiLEDg
https://mp.weixin.qq.com/s/aW-oFjSpYM8n9APXx0v4Ag
https://mp.weixin.qq.com/s/Wl2UAW0vJON0acatGuXjnQ
As a collaborating artist with Refik Anadol Studio and Harvard CAM Lab, she has contributed to several large-scale immersive exhibition projects. Her personal works have been exhibited in international cities such as New York, Melbourne, Beijing, Shanghai, and Budapest, featured in exhibitions including the Utopia NYC Art Exhibition, METAXIS + PROMPT Festival, D ARCH, and the Brooklyn Film Festival. She has received the MUSE Design Award and the A+D Museum Design Award, and her work has been selected for academic conferences such as NeuralPS and Chinese CHI.
Yetong earned her bachelor's degree from Tsinghua University and is currently pursuing her graduate studies at Harvard University. She has spoken at TED×Youth and the BDA Dance Forum, sharing her profound insights on digital art and virtual reality. Her works have gained significant attention at international exhibitions, continually pushing the boundaries of art and technology and inspiring audiences to rethink the relationship between the virtual and the real.
WORK EXPERIENCE
Refik Anadol Studio| 3D Artist
Los Angelas, USA | Jun. 2024 –Aug. 2024
Harvard FAS CAMLab | 3D Artist & Research Assistant
Cambridge, USA | Jun. 2021 – Present
JH FILMS PEK,LTD. | Freelance 3D Artist & Motion Designer
Beijing, China | Jun. 2023 – Sep. 2023
BILIBILI Inc. | Freelance 3D Artist
Beijing, China | Jun. 2022 – Aug. 2022
NetEase Interactive Entertainment CO., LTD | Game UI & Motion Designer
Hangzhou, China | Jul. 2021 – Mar. 2022
NetEase Thunder Fire CO., LTD | Motion Designer Intern
Hangzhou, China | Jun. 2020 – Aug. 2020
Modernsky Entertainment Company | Freelance Motion Designer
Beijing, China | Mar. 2019 - Apr. 2019
Jiashimu CO., LTD | Graphic Designer Intern
Beijing, China | March 2019 - April 2019
Blue Focus | Graphics Designer Intern
Beijing, China | Jun. 2019 - Jul. 2018
EDUCATION
Havard University,
Graduate School of Design Mdes Mediums Domain
Cambridge, USA | Aug. 2023 – 2025
Tsinghua University,
Department of Art and Design
Bachelor of Arts in Visual Communication
Major GPA: 3.84/4.0 (Rank 1/46)
Beijing, China | Aug. 2017 – Jun. 2021
HONORS & AWARDS
2024, Platinum Winner, MUSE Creative Awards, October
2024, Golden Winner(AI Track), MUSE Design Awards, August, USA.
2024, Winner, A+D Museum Design Awards "On the Screen", June, USA.
2024, Selected, D ARCH Film Festival, May.
2024, Selected, Brooklyn Film Festival, May, USA.
2024, Winner, MIT AI Film Festival, February, USA.
2021, Golden Award of Student Group, GDC Award (Winning Rate 16/9787), October, China.
2021, Nomination for Student Short, China Youth Animation Director Support Program, October, China.
2021, Award for Students, Packstar, China.
2020, Golden Award, The 2nd International Competition of “Li Paper(gift paper)” Pattern Design, China.
EXHIBITION
2024, METAXIS + PROMPT Festival, Budapest, Hungary
2024, A+D MUSEUM Exhibition, Los Angeles/USA.
2024, Brooklyn Film Festival Screening, Windmill Studios, Brooklyn/USA.
2024, D ARCH Film Festival Screening, D ARCH Film Festival.
2024, Utopia NYC ART Exhibition, Sojourner Gallery, New York/USA.
2023, Utopia NYC ART Exhibition, 22 Allen Street, New York/USA.
2023, AI Film Festival Screening, Massachusetts Institute of Technology, Cambridge/USA.
2023, Nomad Screening, MIT Media Lab, Cambridge/USA.
2023, From the Other Hill, Guardian Art Center, Beijing/China.
2023, Digital Paradise, Hi Town Art Center, Beijing/China.
2022, Westbund Art & Design, West Bund Art Center, Shanghai/China.
2022, Meta Universe Immersive Art Exhibition, The Silos Art Museum, Beijing/China.
2021, Graduation Song, Fangyuan Art Museum, Beijing/China.
2022, Asian Digital Art Exhibition, Beijing Times Art Museum, Beijing/China.
2022, Young Artists Exhibition, City Light Art Center, Beijing/China.
2021, GDC Design Award 30 Years: A Retrospective of Awarded Works, Shenzhen Guanshan Yue Art Museum, Shenzhen/China.
PRESS
shoutout LA: https://shoutoutla.com/meet-yetong-xin-3d-artist/
Sohu: https://www.sohu.com/a/497440824_482993
Sohu: https://www.sohu.com/a/231294808_172495
Eatern Art: http://www.dfysw.net/m/view.php?aid=18439
MIT FILM FESTIVAL: https://www.media.mit.edu/posts/mit-ai-for-filmmaking-hackathon-2024/
Young Artists Exhibition :https://www.trueart.com/news/580044.html
Brooklyn Film Festival: https://www.instagram.com/p/C7Wqg-Ws_Zi/
Utopia:https://www.abnewswire.com/pressreleases/utopia-nyc-exhibition-the-shape-of-things-to-come-exploring-a-utopian-vision-of-the-future-through-art-and-technology_675232.html
https://www.theglobeandmail.com/investing/markets/markets-news/GetNews/21722681/utopia-nyc-exhibition-the-shape-of-things-to-come-exploring-a-utopian-vision-of-the-future-through-art-and-technology/
BOLD JOURNEY: https://boldjourney.com/news/meet-yetong-xin/
Voage LA: https://voyagela.com/interview/rising-stars-meet-yetong-xin-of-cambridge
Asian Digital Art Exhibition :https://www.artda.cn/cehuadangan-c-12134.html
TheSilos: https://tech.chinadaily.com.cn/a/202204/07/WS624e70f7a3101c3ee7acf44a.html
Sci-Ficene: https://www.ad.tsinghua.edu.cn/info/1061/8039.htm
From the Other Hill: http://www.peopleart.net/wap/news/1456.html
TEDYouth:https://www.ted.com/talks/yetong_xin?subtitle=en
Other:
https://mp.weixin.qq.com/s/fU3s-NLzyEybSUmGcS3kpQ
https://mp.weixin.qq.com/s/zVHnrKsg1Ay9RzI4XiLEDg
https://mp.weixin.qq.com/s/aW-oFjSpYM8n9APXx0v4Ag
https://mp.weixin.qq.com/s/Wl2UAW0vJON0acatGuXjnQ